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  317. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  318. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  319. var    TMR_PROJ                =3D 0;    =09
  320. var    TMR_SCENE                =3D 1;    =09
  321. var    RR_NONE                    =3D 0;    =09
  322. var    RR_PAGE_BUTTONS            =3D 1;    =09
  323. var    RR_FULL_RUNTIME            =3D 2;    =09
  324. var    DUR_FOREVER                =3D -1;    =09
  325. var    DELAY_NONE                =3D 0;    =09
  326. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  327. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  328. var    DUR_UNTIL_DONE            =3D -1;    =09
  329. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  330. var    TT_BUTTONDOWN            =3D 1;    =09
  331. var    TT_BUTTONUP                =3D 2;    =09
  332. var    TT_MOUSEOVER            =3D 3;    =09
  333. var    TT_MOUSEOUT                =3D 4;    =09
  334. var    TB_PAGE_TURNER            =3D -1;    =09
  335. var    TB_START_PLAYER            =3D -2;    =09
  336. var NULL_TRANSITION            =3D -1;
  337. var    TEXT_FLYIN                =3D 101;
  338. var TEXT_TYPEWRITER        =3D 102;
  339. var    FLYIN_TOP                =3D 0;
  340. var    FLYIN_BOTTOM            =3D 1;
  341. var    FLYIN_LEFT                =3D 2;
  342. var    FLYIN_RIGHT                =3D 3;
  343. var    FLYIN_ROTATE            =3D 4;
  344. var    FLYIN_BY_LETTER            =3D 1;
  345. var    FLYIN_BY_WORD            =3D 2;
  346. var    FLYIN_BY_LINE            =3D 3;
  347. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  348. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  349. var    PS_UNINITIALIZED    =3D 0;
  350. var PS_INITIALIZED        =3D 1;
  351. var    PS_RUNNING            =3D 2;
  352. var PS_PAUSED            =3D 3;
  353. var PS_COMPLETE            =3D 4;
  354. var    sceneArray        =3D new Array();=09
  355. var currentScene    =3D null;        =09
  356. var nScenes            =3D 0;        =09
  357. var stProjState =3D PS_UNINITIALIZED;=09
  358. var stButtons    =3D false;        =09
  359. var    stNoInput    =3D 0;            =09
  360. var strPause =3D new Array( "" );
  361. var strPlay =3D new Array( "" );
  362. var    formStatus =3D null;
  363. var    tickTimer        =3D null;        =09
  364. var sys            =3D navigator.appName;                                    =09
  365. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  366. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  367. var    platform    =3D navigator.platform;                                    =09
  368. window.onload =3D PreSetup;
  369. window.onerror =3D Error;
  370. function Error()
  371. {
  372.     alert("There has been an unidentified error in this file's script. You =
  373. may be able to fix this problem by refreshing your browser.");
  374.     return true;
  375. }
  376. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  377. delay, webpage )
  378. {
  379.     this.tickRate =3D tickRate;
  380.     this.startScene =3D startScene;
  381.     this.stopScene =3D stopScene;
  382.     this.rtReq =3D rtReq;
  383.     this.autoStart =3D autoStart;
  384.     this.delay =3D delay;
  385.     this.webpage =3D webpage;
  386. }
  387. function PreSetup()
  388. {
  389.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  390.     {
  391.         setTimeout( "Setup();", Project.delay*1000 );=20
  392.         return;
  393.     }
  394. =09
  395.     Setup();
  396. }
  397. function Setup()=20
  398. { =20
  399.     stNoInput++;                            =09
  400.     if ( vers < 4 ) return;                    =09
  401.     if ( sys =3D=3D "Netscape" )                =09
  402.     {
  403.         document.all =3D new Array;            =09
  404.         Extract(document);                    =09
  405.     =09
  406.         document.body =3D new Object;
  407.         document.body.clientWidth =3D window.innerWidth;
  408.         document.body.clientHeight =3D window.innerHeight;
  409.         document.body.scrollTop =3D window.pageXOffset;=20
  410.         document.body.scrollLeft =3D window.pageYOffset;
  411.     }
  412.     stButtons =3D SetupButtons();                =09
  413.     ProjectInitialize();                    =09
  414.     stNoInput--;                            =09
  415.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  416.         Start();                                            =09
  417. }
  418. function ProjectInitialize()
  419. {
  420. =09
  421.     tickTimer =3D new Timer();
  422. =09
  423. =09
  424.     InitializeScenes();
  425. =09
  426.     tickTimer.StartTicking();                            =09
  427. =09
  428.     if ( Project.startScene =3D=3D null )        =09
  429.         Project.startScene =3D 0;                =09
  430.     stProjState =3D PS_INITIALIZED;            =09
  431. =09
  432. }
  433. function ProjectStart( startScene )
  434. {
  435.     stProjState =3D PS_RUNNING;
  436.     if ( startScene !=3D null )
  437.         ChangeScene( startScene );
  438.     else
  439.         ChangeScene( Project.startScene );
  440. }
  441. function ProjectComplete()
  442. {
  443.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  444.         return;                                =09
  445.     ProjectShutdown();
  446.     StatusChange();                            =09
  447. }
  448. function ProjectShutdown()
  449. {
  450.     KillTimer();                                    =09
  451.     StopEverythingOnScenes( false );
  452.     currentScene =3D null;
  453.     stProjState =3D PS_COMPLETE;                        =09
  454. }
  455. function Extract( obj )
  456. {
  457. =09
  458. =09
  459.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  460.     {
  461.         var el =3D obj.layers[intLayer];        =09
  462.         document.all[el.id] =3D new Object    =09
  463.         var newEl =3D document.all[el.id];    =09
  464.     =09
  465.         newEl.id =3D el.id;                            =09
  466.         newEl.style =3D new Object;                    =09
  467.         newEl.style.pixelTop =3D parseInt(el.top);
  468.         newEl.style.pixelLeft =3D parseInt(el.left);
  469.         if (null!=3Del.clip)=20
  470.         {
  471.             newEl.offsetWidth =3D el.clip.width;    =09
  472.             newEl.offsetHeight =3D el.clip.height
  473.         }
  474.     =09
  475.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  476.             newEl.style.visibility =3D IE_HIDDEN;
  477.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  478.             newEl.style.visibility =3D IE_VISIBLE;
  479.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  480.             newEl.style.visibility =3D IE_INHERIT;
  481.         else
  482.             newEl.style.visibility =3D "";
  483.     =09
  484.         newEl.style.zIndex =3D el.zIndex;
  485.         newEl.style.backgroundColor =3D el.bgColor;
  486.         newEl.style.backgroundImage =3D "url("+el.background+")";
  487.         newEl.NSLayer =3D el;                        =09
  488.     =09
  489.     =09
  490.     =09
  491.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  492.         {
  493.             var image =3D el.document.images[intLoop]    =09
  494.             var    imageName =3D image.name;                =09
  495.             if ( imageName =3D=3D null )                =09
  496.                 continue;                            =09
  497.         =09
  498.             document.all[imageName] =3D image;        =09
  499.             document.images[imageName] =3D image;        =09
  500.         }
  501.     =09
  502.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  503.         {
  504.             var form =3D el.document.forms[intLoop];    =09
  505.             var formName =3D form.name;                =09
  506.             if ( formName =3D=3D null )
  507.                 continue;
  508.             document.all[formName] =3D form;            =09
  509.             document.forms[formName] =3D form;        =09
  510.         =09
  511.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  512. innerLoop++)
  513.             {
  514.                 var element =3D form.elements[innerLoop]=09
  515.                 var elementName =3D element.name;
  516.                 if ( elementName =3D=3D null )            =09
  517.                     continue;
  518.                 document.all[elementName] =3D element;=09
  519.             }
  520.         }
  521.         if ( el.layers.length > 0 )                =09
  522.             Extract(el)                            =09
  523.     }
  524. }
  525. function Scene( duration )
  526. {
  527.     this.duration =3D duration;
  528. }
  529. function InitializeScenes()
  530. {
  531.     var objScene;                            =09
  532.     var sceneNumber =3D 0;                    =09
  533. =09
  534.     for ( sceneName in Scenes )
  535.     {
  536.         objScene =3D Scenes[sceneName];        =09
  537.         objScene.number =3D parseInt(sceneNumber);                =09
  538.         objScene.name =3D sceneName;                    =09
  539.         objScene.HTML =3D document.all[sceneName];    =09
  540.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  541.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  542.             objScene.duration =3D DUR_FOREVER;
  543.         InitializePlayers( objScene );        =09
  544.     =09
  545.         if ( objScene.entryTrans =3D=3D null )
  546.         {
  547.             objScene.entryTrans =3D new Object();
  548.             objScene.entryTrans.type =3D NULL_TRANSITION;
  549.         }
  550.     =09
  551.         if ( objScene.Bhv !=3D null )
  552.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  553. bhvIdx++ )=09
  554.                 bhv.Initialize( objScene, bhv);
  555.         objScene.numBhv =3D bhvIdx;                                            =09
  556.         sceneArray[sceneNumber++] =3D objScene;=09
  557.     }
  558.     nScenes =3D sceneNumber;                    =09
  559. }
  560. function StopEverythingOnScenes( fPause )
  561. {
  562.     var objScene;                            =09
  563.     for ( sceneName in Scenes )
  564.     {
  565.         objScene =3D Scenes[sceneName];                    =09
  566.     =09
  567.     =09
  568.         if ( objScene.Bhv !=3D null )
  569.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  570. bhvIdx++ )=09
  571.                 bhv.StopEverything( bhv, fPause );
  572.         StopEverythingOnPlayers( objScene, fPause );        =09
  573.     }
  574.     return;
  575. }
  576. function ChangeScene( nextSceneNumber )
  577. {
  578.     var    previousScene =3D currentScene;                    =09
  579.     StopSceneTimers();                                    =09
  580.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  581.     currentScene.previousScene =3D previousScene;            =09
  582.     if ( currentScene.duration =3D=3D null )                =09
  583.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  584. =09
  585.     if ( currentScene.Bhv !=3D null )
  586.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  587.         {
  588.             var bhv =3D currentScene.Bhv[bhvIdx]
  589.             if ( bhv =3D=3D null)                            =09
  590.                 continue;
  591.             var delay =3D bhv.delay
  592.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  593.                 bhv.Start( bhv );                                    =09
  594.             else if ( delay > 0 )                                =09
  595.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  596.         }
  597.     StartScenePlayers( currentScene );                            =09
  598.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  599. SceneTransitionDone );=09
  600. =09
  601.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  602.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  603. TMR_SCENE );
  604.     StatusChange();                                        =09
  605.     return;
  606. }
  607. function SceneTransitionDone( objScene )
  608. {
  609. =09
  610. =09
  611.     if ( currentScene.previousScene !=3D null )
  612.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  613. =09
  614.     if ( currentScene.Bhv !=3D null )
  615.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  616.         {
  617.             var bhv =3D currentScene.Bhv[bhvIdx]
  618.             if ( bhv =3D=3D null)                            =09
  619.                 continue;
  620.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  621.                 bhv.Start( bhv );                                =09
  622.         }
  623.     =09
  624.     StartScenePlayersAfterTransition( currentScene );=09
  625. }
  626. function SceneExit( thisScene, nextScene )
  627. {
  628.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  629. nextScene.number;
  630.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  631. true;
  632. =09
  633. =09
  634. =09
  635.     for ( playerName in currentScene.Players )
  636.     {
  637.         objPlayer =3D currentScene.Players[playerName];        =09
  638.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  639.     }
  640. =09
  641.     if ( currentScene.Bhv !=3D null )
  642.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  643.         {
  644.             var bhv =3D currentScene.Bhv[bhvIdx]
  645.             if ( bhv =3D=3D null)                            =09
  646.                 continue;
  647.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  648.                 bhv.Stop( bhv );                        =09
  649.         }
  650. =09
  651. =09
  652.     if ( finalScene =3D=3D false )                    =09
  653.         ChangeScene( nextSceneNumber )            =09
  654.     else
  655.         ProjectComplete()                        =09
  656.     =09
  657. }
  658. function Player( delay, duration )
  659. {
  660.     this.delay =3D delay;
  661.     this.duration =3D duration;
  662. }
  663. function InitializePlayers( objScene )
  664. {
  665.     var objPlayer;                        =09
  666.     var    playerNumber =3D 0;                =09
  667.     for ( playerName in objScene.Players )
  668.     {
  669.         objPlayer =3D objScene.Players[playerName];        =09
  670.         objPlayer.number =3D playerNumber;                =09
  671.         objPlayer.name =3D playerName;                    =09
  672.         objPlayer.HTML =3D document.all[playerName];        =09
  673.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  674.         objPlayer.position =3D new Position(objPlayer);    =09
  675.     =09
  676.         if ( objPlayer.delay =3D=3D null )                    =09
  677.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  678.     =09
  679.     =09
  680.         if        ( objPlayer.entryTrans =3D=3D null )
  681.         {
  682.             objPlayer.entryTrans =3D new Object();
  683.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  684.         }=20
  685.     =09
  686.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  687.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  688.         {
  689.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  690. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  691.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  692.                     objPlayer.entryTrans.type =3D null;                            =09
  693.         }
  694.     =09
  695.         if ( objPlayer.exitTrans =3D=3D null )
  696.         {
  697.             objPlayer.exitTrans =3D new Object();
  698.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  699.         }
  700.     =09
  701.         if ( objPlayer.Bhv !=3D null )
  702.         {
  703.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  704.  
  705.                 bhv.Initialize( objPlayer, bhv);
  706.             objPlayer.numBhv =3D bhvIdx;                                    =09
  707.         }
  708.         else
  709.             objPlayer.numBhv =3D 0;
  710.         playerNumber ++;                =09
  711.     }=09
  712. }
  713. function StopEverythingOnPlayers( objScene, fPause )
  714. {
  715.     var objPlayer;                        =09
  716.     for ( playerName in objScene.Players )
  717.     {
  718.         objPlayer =3D objScene.Players[playerName];        =09
  719.     =09
  720.     =09
  721.         if ( objPlayer.Bhv !=3D null )
  722.         {
  723.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  724.  
  725.                 bhv.StopEverything( bhv, fPause );
  726.         }
  727.         DisableTrigger( objPlayer );                    =09
  728.     }=09
  729.     return;
  730. }
  731. function StartScenePlayers( objScene )
  732. {
  733. =09
  734.     for ( playerName in objScene.Players )
  735.     {
  736.         objPlayer =3D objScene.Players[playerName];        =09
  737.     =09
  738.     =09
  739.     =09
  740.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  741.             StartPlayer( objPlayer )                    =09
  742.         else if ( objPlayer.delay    > 0 )                =09
  743.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  744. TMR_SCENE);
  745.     }
  746. }
  747. function StartScenePlayersAfterTransition( objScene )
  748. {
  749. =09
  750.     for ( playerName in objScene.Players )
  751.     {
  752.         objPlayer =3D objScene.Players[playerName];        =09
  753.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  754.             StartPlayer( objPlayer )                    =09
  755.     }
  756. }
  757. function StartPlayer( objPlayer )
  758. {
  759. =09
  760.     if ( objPlayer.Bhv !=3D null )
  761.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  762.         {
  763.             var bhv =3D objPlayer.Bhv[bhvIdx]
  764.             if ( bhv =3D=3D null)                            =09
  765.                 continue;
  766.             var delay =3D bhv.delay
  767.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  768.                 bhv.Start( bhv );                                =09
  769.             else if ( delay > 0 )                                =09
  770.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  771.         }
  772. =09
  773.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  774. PlayerEntryTransitionDone );
  775. =09
  776. =09
  777.     if ( objPlayer.duration > 0 )
  778.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  779. TMR_SCENE );                                =09
  780. }
  781. function PlayerEntryTransitionDone( objPlayer )
  782. {
  783. =09
  784.     if ( objPlayer.Bhv !=3D null )
  785.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  786.         {
  787.             var bhv =3D objPlayer.Bhv[bhvIdx]
  788.             if ( bhv =3D=3D null)                            =09
  789.                 continue;
  790.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  791.                 bhv.Start( bhv );                                =09
  792.         }
  793. =09
  794.     if ( objPlayer.Triggers !=3D null )
  795.         EnableTrigger( objPlayer );
  796. }
  797. function PlayerExit( objPlayer )
  798. {
  799. =09
  800.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  801. PlayerExitTransitionDone );
  802. }
  803. function PlayerExitTransitionDone( objPlayer, finalScene )
  804. {
  805. =09
  806.     if ( objPlayer.Bhv !=3D null )
  807.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  808.         {
  809.             var bhv =3D objPlayer.Bhv[bhvIdx]
  810.             if ( bhv =3D=3D null)                            =09
  811.                 continue;
  812.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  813.                 bhv.Stop( bhv );                        =09
  814.         }
  815. =09
  816.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  817.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  818. =09
  819. =09
  820. =09
  821.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  822.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  823.     return;
  824. }
  825. function Trigger( trigType, trigBhv, player, scene )
  826. {
  827.     this.triggerType =3D trigType;
  828.     this.triggerBhv =3D trigBhv;
  829.     this.player =3D player;
  830.     this.nextSceneNum =3D scene;
  831. }
  832. function EnableTrigger( objPlayer )
  833. {
  834.     if ( sys !=3D "Netscape" )                                =09
  835.     {
  836.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  837.         for ( trx in objPlayer.Triggers )                    =09
  838.         {
  839.             var    trigger =3D objPlayer.Triggers[trx];            =09
  840.             if ( trigger.triggerType =3D=3D null )
  841.                 trigger.triggerType =3D 0;                    =09
  842.             var tt =3D trigger.triggerType;                    =09
  843.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  844.             {
  845.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  846.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  847.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  848.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  849.             }
  850.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  851.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  852.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  853.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  854.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  855.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  856.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  857.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  858.         }
  859.     }
  860.     else                                        =09
  861.     {
  862.         for ( trx in objPlayer.Triggers )        =09
  863.         {
  864.             var    trigger =3D objPlayer.Triggers[trx];=09
  865.             if ( trigger.triggerType =3D=3D null )
  866.                 trigger.triggerType =3D 0;                    =09
  867.             var tt =3D trigger.triggerType;                    =09
  868.             if ( tt=3D=3D 0 )                                    =09
  869.             {
  870.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  871. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  872.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  873.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  874.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  875.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  876.             }
  877.             else if    ( tt =3D=3D TT_BUTTONUP )
  878.             {
  879.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  880.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  881.             }
  882.             else if ( tt =3D=3D TT_BUTTONDOWN )
  883.             {
  884.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  885.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  886.             }
  887.         }
  888.     =09
  889.     }
  890. }
  891. function DisableTrigger( objPlayer )
  892. {
  893.     if ( sys !=3D "Netscape" )            =09
  894.     {
  895.         objPlayer.HTML.onmousedown =3D null;
  896.         objPlayer.HTML.onmouseup =3D null;=09
  897.         objPlayer.HTML.onmouseover =3D null;    =09
  898.         objPlayer.HTML.onmouseout =3D null;
  899.     }
  900.     else                                =09
  901.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  902. Event.MOUSEOVER | Event.MOUSEOUT );
  903. }
  904. function EventProcessor( e )
  905. {
  906.     var trigger;                                =09
  907.     var    type;                                    =09
  908.     var    button;                                    =09
  909.     var    eventType;                                =09
  910.     var objPlayer;                                =09
  911.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  912.         return;
  913.     if ( sys !=3D "Netscape" )                    =09
  914.     {
  915.         type =3D event.type;
  916.         button =3D event.button;
  917.     }
  918.     else                                        =09
  919.     {
  920.         type =3D e.type;
  921.         button =3D e.which;
  922.     }
  923. =09
  924.     if (type =3D=3D "mousedown")
  925.     {
  926.         if ( button !=3D 1 )                    =09
  927.             return;
  928.         eventType =3D TT_BUTTONDOWN;
  929.         if ( sys =3D=3D "Netscape" )            =09
  930.         {
  931.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  932.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  933.         }
  934.     }
  935.     else if (type =3D=3D "mouseup")
  936.     {
  937.         if ( button !=3D 1 )                    =09
  938.             return;
  939.         eventType =3D TT_BUTTONUP;
  940.         if ( sys =3D=3D "Netscape" )            =09
  941.         {
  942.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  943.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  944.         }
  945.     }
  946.     else if (type =3D=3D "mouseover")
  947.     {
  948.         eventType =3D TT_MOUSEOVER;
  949.     }
  950.     else if (type =3D=3D "mouseout")
  951.     {
  952.         eventType =3D TT_MOUSEOUT;
  953.     }
  954.     var triggerArray =3D objPlayer.Triggers;        =09
  955.     var trigger;                                =09
  956. =09
  957.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  958.     {
  959.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  960. eventType) )
  961.         {
  962.         =09
  963.         =09
  964.         =09
  965.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  966.             {
  967.             =09
  968.             =09
  969.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  970. =3D=3D "") )
  971.                     SceneExit( currentScene );
  972.                 else
  973.                 {
  974.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  975.                     {
  976.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  977.                             InitializePlayers( sceneArray[ii] );
  978.                     }
  979.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  980.                 }
  981.             }
  982.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  983.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  984.             else=20
  985.             {
  986.             =09
  987.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  988.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  989.                 bhv.Trigger( bhv, eventType );                                =09
  990.             }  =09
  991.         }
  992.     }
  993.     return;=09
  994. }
  995. function Transition( type, rate, flyFrom, flySubtype )
  996. {
  997.     this.type =3D type;
  998.     this.rate =3D rate;
  999.     this.flyFrom =3D flyFrom;
  1000.     this.flySubtype =3D flySubtype;
  1001. }
  1002. function StartTransition( transObj, trans, visibility, callback )
  1003. {
  1004.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1005. =09
  1006. =09
  1007. =09
  1008.     if    ( ("Netscape" =3D=3D sys) ||=20
  1009.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1010. NULL_TRANSITION) ) )
  1011.     {
  1012.         SetVisibility( transObj.HTML, visibility );
  1013.         callback( transObj );
  1014.         return;
  1015.     }
  1016. =09
  1017. =09
  1018. =09
  1019. =09
  1020.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1021. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1022.     {
  1023.         StartTextFlyin( transObj );
  1024.         return;
  1025.     }
  1026. =09
  1027.     if ( platform !=3D "Win32" )
  1028.     {
  1029.         SetVisibility( transObj.HTML, visibility );
  1030.         callback( transObj );
  1031.         return;
  1032.     }
  1033.     =09
  1034. =09
  1035. =09
  1036. =09
  1037. =09
  1038. =09
  1039.     if ( trans.type =3D=3D NULL_TRANSITION )
  1040.     {
  1041.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1042. transition=3D0)";
  1043.     }
  1044.     else    =09
  1045.     {
  1046.         duration =3D TRANSITION_RATES[trans.rate];
  1047.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1048. ", transition=3D" + trans.type + ")";
  1049.     }
  1050.     stNoInput++;                                    =09
  1051.     transObj.HTML.filters(0).Apply();                =09
  1052. =09
  1053.     SetVisibility( transObj.HTML, visibility );        =09
  1054. =09
  1055.     transObj.HTML.filters(0).Play()                    =09
  1056.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1057. }
  1058. function TransitionDoneEvent( )
  1059. {
  1060.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1061.     stNoInput--;                                                =09
  1062.     if        ( type =3D=3D OBJ_SCENE )
  1063.     {
  1064.     =09
  1065.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1066. currentScene.name) )
  1067.             SceneTransitionDone();
  1068.     }
  1069.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1070.     {
  1071.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1072.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1073.             PlayerEntryTransitionDone( objPlayer ); =20
  1074.         else                                                    =09
  1075.             PlayerExitTransitionDone( objPlayer, false );
  1076.     }
  1077.     return;
  1078. }
  1079. function InitializeTextFlyin( objPlayer )
  1080. {
  1081.     if ( sys =3D=3D "Netscape" )                                    =09
  1082.         return false;
  1083.     var    transition =3D objPlayer.entryTrans;                        =09
  1084.     var    transUnits =3D transition.flySubtype;                        =09
  1085.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1086. =09
  1087.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1088. transition.flyFrom : FLYIN_TOP;    =09
  1089.     =09
  1090. =09
  1091.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1092.     {
  1093.         var    textHTML    =3D objPlayer.HTML;                =09
  1094.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1095.         var    newInnerHTML    =3D "";                        =09
  1096.     =09
  1097.         transition.textOrder =3D new Array();                =09
  1098.         textOrder =3D transition.textOrder;                =09
  1099. =09
  1100.     =09
  1101.     =09
  1102.     =09
  1103.     =09
  1104.         var flyinIdx =3D 0;                        =09
  1105.         var    flyinBuffer =3D "";
  1106.     =09
  1107.     =09
  1108.     =09
  1109.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1110. style=3D'position:relative;visibility:hidden;'" : " =
  1111. style=3D'visibility:hidden;'";
  1112.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1113.         {
  1114.         =09
  1115.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1116.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1117.             while ( letterIdx<oldInnerHTML.length )
  1118.             {
  1119.             =09
  1120.             =09
  1121.             =09
  1122.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1123. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1124.                 {
  1125.                     if ( charNext =3D=3D "<" )                                                                =09
  1126.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1127.                     else
  1128.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1129.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1130.                     newInnerHTML +=3D tagString;
  1131.                     letterIdx =3D endTagIdx;                                            =09
  1132.                 =09
  1133.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1134.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1135.                         break;
  1136.                 }
  1137.             =09
  1138.                 else
  1139.                 {
  1140.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1141.                     newInnerHTML +=3D thisChar;
  1142.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1143.                         break;                                        =09
  1144.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1145. )    =09
  1146.                         break;
  1147.                 }
  1148.             }
  1149.             newInnerHTML +=3D "</span>"
  1150.             textOrder[flyinIdx] =3D new Object();
  1151.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1152.             flyinIdx++;                                                            =09
  1153.         }
  1154.     =09
  1155.         if ( flyinIdx =3D=3D 0 )
  1156.             return false;
  1157.     =09
  1158.         textHTML.innerHTML =3D newInnerHTML;
  1159.         transition.numUnits =3D flyinIdx;                        =09
  1160.     }
  1161. =09
  1162. =09
  1163. =09
  1164.     textOrder =3D transition.textOrder;
  1165.     var currentEl =3D document.all[textOrder[0].name];    =09
  1166.     var currentOffset =3D currentEl.offsetLeft;=09
  1167.     var previousEl, previousOffset;
  1168.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1169.     {
  1170.         previousOffset =3D currentOffset;                            =09
  1171.         previousEl =3D currentEl;
  1172.         textElName =3D textOrder[count].name;                    =09
  1173.         currentEl =3D document.all[textElName];
  1174.         SetVisibility( currentEl, IE_HIDDEN );
  1175.         currentOffset =3D currentEl.offsetTop;
  1176.     =09
  1177.     =09
  1178.     =09
  1179.     =09
  1180.     =09
  1181.     =09
  1182.         if ( currentOffset !=3D previousOffset )                                =09
  1183.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1184.                 previousEl.innerHTML =3D "<br>";
  1185.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1186.             direction =3D count % FLYIN_ROTATE;            =09
  1187.         else
  1188.             direction =3D transDirection;
  1189.     =09
  1190.         if        ( direction =3D=3D FLYIN_LEFT )
  1191.         {
  1192.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1193. currentEl.offsetParent.offsetWidth);
  1194.             currentEl.style.posLeft =3D tempPos;                    =09
  1195.             textOrder[count].dx =3D -movePerTick;                    =09
  1196.             textOrder[count].dy =3D 0;
  1197.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1198.         }
  1199.         else if ( direction =3D=3D FLYIN_RIGHT )
  1200.         {
  1201.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1202. currentEl.offsetParent.offsetLeft;
  1203.             currentEl.style.posLeft =3D tempPos;
  1204.             textOrder[count].dx =3D movePerTick;                    =09
  1205.             textOrder[count].dy =3D 0;
  1206.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1207.         }
  1208.         else if    ( direction =3D=3D FLYIN_TOP )
  1209.         {
  1210.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1211. currentEl.offsetParent.offsetHeight);
  1212.             currentEl.style.posTop =3D tempPos;
  1213.             textOrder[count].dx =3D 0;
  1214.             textOrder[count].dy =3D (-movePerTick);                =09
  1215.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1216.         }
  1217.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1218.         {
  1219.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1220. currentEl.offsetParent.style.posTop;
  1221.             currentEl.style.posTop =3D tempPos;
  1222.             textOrder[count].dx =3D 0;
  1223.             textOrder[count].dy =3D movePerTick;                    =09
  1224.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1225.         }
  1226.     }
  1227. =09
  1228.     transition.charIdx =3D 0;                            =09
  1229.     transition.moveIdx =3D 0;                            =09
  1230.     textElName =3D transition.textOrder[0].name;
  1231.     transition.currentEl =3D document.all[textElName];=09
  1232.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1233.     return true;
  1234. }
  1235. function StartTextFlyin( objPlayer )
  1236. {
  1237. =09
  1238.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1239.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1240. }
  1241. function TextFlyinTick( objPlayer )
  1242. {
  1243.     var    transition =3D objPlayer.entryTrans;                    =09
  1244.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1245.     var textEl =3D transition.currentEl;                        =09
  1246. =09
  1247. =09
  1248.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1249.     {
  1250.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1251.         textEl.style.posLeft -=3D spanObj.dx;
  1252.         return false;                                        =09
  1253.     }
  1254.     =09
  1255. =09
  1256.     textEl.style.posTop =3D 0;                                =09
  1257.     textEl.style.posLeft =3D 0;
  1258.     =09
  1259. =09
  1260.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1261. transition.textOrder.length )=09
  1262.     {
  1263.         PlayerEntryTransitionDone( objPlayer );                =09
  1264.         return true;                                        =09
  1265.     }
  1266.     else
  1267.     {
  1268.         transition.moveIdx =3D 0;                                =09
  1269.         textElName =3D transition.textOrder[charIdx].name;
  1270.         transition.currentEl =3D document.all[textElName];    =09
  1271.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1272.         return false;                                        =09
  1273.     }                                                        =09
  1274. }
  1275. var    SND_DUR_SCENE            =3D -1;=09
  1276. var    SND_DUR_PROJECT            =3D 0;=09
  1277. var ST_WAV                    =3D 1;=09
  1278. var    ST_MID                    =3D 2;=09
  1279. var    NAV_EXT                    =3D "nav"=09
  1280. var MidiTag                    =3D null;=09
  1281. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1282. {
  1283. =09
  1284.     this.Initialize =3D InitializeSound;
  1285.     this.Start =3D StartSound;
  1286.     this.Trigger =3D StartSound;
  1287.     this.Stop =3D StopSound;
  1288.     this.StopEverything =3D StopEverythingOnSounds;
  1289. =09
  1290.     this.delay =3D delay;
  1291.     this.duration =3D duration;
  1292.     this.loop =3D loop;
  1293.     this.tagName =3D tagName;
  1294.     this.fileName =3D fileName;
  1295.     this.soundType =3D soundType;
  1296. }
  1297. function InitializeSound( objParent, objSound )
  1298. {
  1299.     if ( sys =3D=3D "Netscape" )
  1300.     {
  1301.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1302.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1303.         return;
  1304.     }
  1305.     objSound.objParent =3D objParent;                =09
  1306.     objSound.html =3D document.all[objSound.tagName];=09
  1307.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1308. =09
  1309. =09
  1310.     if (objSound.soundType =3D=3D ST_MID )
  1311.     {
  1312.         if ( MidiTag =3D=3D null )                    =09
  1313.             MidiTag =3D objSound.html;            =09
  1314.         else
  1315.             objSound.html =3D MidiTag;            =09
  1316.     }        =09
  1317. }
  1318. function StartSound( objSound )
  1319. {
  1320.     if ( sys =3D=3D "Netscape" )                    =09
  1321.     {
  1322.         if ( objSound.html !=3D null )            =09
  1323.             objSound.html.play(objSound.navLoop);
  1324.         return;
  1325.     }
  1326.     objSound.html.src =3D objSound.fileName;        =09
  1327.     objSound.html.loop =3D objSound.loop;            =09
  1328.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1329.         objSound.html.volume =3D 0;                    =09
  1330.     if ( objSound.duration > 0 )
  1331.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1332. TMR_PROJ );
  1333. }
  1334. function StopSound( objSound, fPause )
  1335. {
  1336.     if ( sys =3D=3D "Netscape" )                    =09
  1337.     {
  1338.         if ( objSound.html !=3D null )            =09
  1339.             objSound.html.stop();
  1340.         return;
  1341.     }
  1342.     objSound.html.loop =3D 0;
  1343.     objSound.html.src =3D "";                            =09
  1344.     if ( objSound.soundType =3D=3D ST_WAV )
  1345.         objSound.html.volume =3D -10000;
  1346. }
  1347. function StopEverythingOnSounds( objSound )
  1348. {
  1349.     StopSound( objSound, true );
  1350.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1351.         objSound.html.volume =3D -500;                        =09
  1352. }
  1353. var    SND_DUR_SCENE            =3D -1;=09
  1354. var    SND_DUR_PROJECT            =3D 0;=09
  1355. function Swapper( idle, hover, click )
  1356. {
  1357. =09
  1358.     this.Initialize =3D InitializeSwap;
  1359.     this.Start =3D StartSwap;
  1360.     this.Trigger =3D TriggerSwap;
  1361.     this.Stop =3D StopSwap;
  1362.     this.StopEverything =3D StopSwap;
  1363. =09
  1364.     this.idle =3D idle;
  1365.     this.hover =3D hover;
  1366.     this.click =3D click;
  1367. }
  1368. function InitializeSwap( objParent, objSwap )
  1369. {
  1370.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1371.         return;
  1372. =09
  1373.     var    idle    =3D objSwap.idle;                        =09
  1374.     var    hover    =3D objSwap.hover;
  1375.     var    click    =3D objSwap.click;
  1376. =09
  1377. =09
  1378. =09
  1379. =09
  1380. =09
  1381. =09
  1382. =09
  1383.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1384. !=3D null) )
  1385.     {
  1386.         SetVisibility( document.all[hover], IE_HIDDEN );
  1387.         objSwap.srcHover =3D document.all[hover].src;
  1388.         document.all[hover].src =3D "";
  1389.     }
  1390.     else
  1391.         objSwap.srcHover =3D document.all[idle].src;
  1392.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1393. !=3D null) )
  1394.     {
  1395.         SetVisibility( document.all[click], IE_HIDDEN );
  1396.         objSwap.srcClick =3D document.all[click].src;
  1397.         document.all[click].src =3D "";
  1398.     }
  1399.     else
  1400.         objSwap.srcClick =3D document.all[idle].src;
  1401. =09
  1402.     objSwap.srcIdle =3D document.all[idle].src;
  1403. }
  1404. function StartSwap( objSwap )
  1405. {
  1406. =09
  1407. }
  1408. function TriggerSwap( objSwap, eventType )
  1409. {
  1410.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1411.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1412.     else if ( eventType =3D=3D TT_BUTTONUP )
  1413.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1414.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1415.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1416.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1417.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1418.     return;
  1419. }
  1420. function StopSwap( objSwap, fPause )
  1421. {
  1422.     if ( fPause )                        =09
  1423.         return;
  1424. }
  1425. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1426. var    PE_STOP        =3D 0;                            =09
  1427. var    PE_AGAIN    =3D 1;                            =09
  1428. var    PE_REV        =3D 2;                            =09
  1429. var    PE_EXIT        =3D 3;                            =09
  1430. var    PD_FWD        =3D 1;
  1431. var    PD_BACK        =3D -1;
  1432. function Point( x, y, rate )
  1433. {
  1434.     this.x =3D x;
  1435.     this.y =3D y;
  1436.     this.rate =3D rate;
  1437. }
  1438. function Paths( delay, edgeEffect )
  1439. {
  1440. =09
  1441.     this.Initialize =3D InitializePathAnimation;
  1442.     this.Start =3D StartPathAnimation;
  1443.     this.Trigger =3D StartPathAnimation;
  1444.     this.Stop =3D StopPathAnimation;
  1445.     this.StopEverything =3D StopPathAnimation;
  1446. =09
  1447.     this.delay =3D delay;
  1448.     this.edgeEffect =3D edgeEffect;
  1449. }
  1450. function InitializePathAnimation( objPlayer, path )
  1451. {
  1452.     var    segment;                                =09
  1453.     var pathIndex;
  1454.     var totalDistance;                            =09
  1455.     var    distanceX;                                =09
  1456.     var    distanceY;
  1457.     var dx;                                        =09
  1458.     var    dy;
  1459.     var travelTime;                                =09
  1460.     var    remX;                                    =09
  1461.     var    remY;
  1462. =09
  1463.     if ( stProjState !=3D PS_UNINITIALIZED )
  1464.     {
  1465.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1466.         return;
  1467.     }
  1468.     path.objPlayer =3D objPlayer;                    =09
  1469.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1470.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1471. =09
  1472. =09
  1473.     path[0].x -=3D halfWidth;
  1474.     path[0].y -=3D halfHeight;
  1475.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1476.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1477.     {
  1478.         px =3D parseInt(pathIndex);                =09
  1479.         segment =3D path[px];                        =09
  1480.     =09
  1481.     =09
  1482.     =09
  1483.         path[px+1].x -=3D halfWidth;
  1484.         path[px+1].y -=3D halfHeight;
  1485.     =09
  1486.         distanceX =3D path[px+1].x - segment.x;    =09
  1487.         distanceY =3D path[px+1].y - segment.y;    =09
  1488.     =09
  1489.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1490. (distanceY*distanceY) );
  1491.     =09
  1492.     =09
  1493.         travelTime =3D Math.round(totalDistance / =
  1494. PATH_PER_TICK[segment.rate]);
  1495.     =09
  1496.     =09
  1497.         if ( distanceX > 0 )                        =09
  1498.             dx =3D Math.floor( distanceX / travelTime );=09
  1499.         else if ( distanceX < 0 )                    =09
  1500.             dx =3D Math.ceil( distanceX / travelTime );=09
  1501.         else
  1502.             dx =3D 0;
  1503.     =09
  1504.     =09
  1505.     =09
  1506.     =09
  1507.         remX =3D distanceX % travelTime;
  1508.     =09
  1509.         if ( distanceY > 0 )                        =09
  1510.             dy =3D Math.floor( distanceY / travelTime );
  1511.         else if ( distanceY < 0 )
  1512.             dy =3D Math.ceil( distanceY / travelTime );
  1513.         else
  1514.             dy =3D 0;
  1515.         remY =3D distanceY % travelTime;
  1516.         segment.number =3D px;                        =09
  1517.         segment.ticks =3D 0;
  1518.         segment.travelTime =3D travelTime;
  1519.         segment.dx =3D dx;
  1520.         segment.dy =3D dy;
  1521.         segment.remX =3D remX;
  1522.         segment.remY =3D remY;
  1523.     }
  1524.     path.numSegs =3D parseInt(pathIndex);                =09
  1525.     path.dir =3D PD_FWD;                                        =09
  1526.     return;
  1527. }
  1528. function StartPathAnimation( path )
  1529. {
  1530.     path.currentSegment =3D path[0];    =09
  1531.     path.currentSegment.ticks =3D 0;    =09
  1532.     path.cntSegs =3D 0;                                =09
  1533. =09
  1534. =09
  1535.     if ( path.dir =3D=3D PD_BACK )                            =09
  1536.     {
  1537.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1538.         {
  1539.             path[ii].dx *=3D -1;
  1540.             path[ii].dy *=3D -1;
  1541.             path[ii].remX *=3D -1;
  1542.             path[ii].remY *=3D -1;
  1543.         }
  1544.         path.dir =3D PD_FWD;                                =09
  1545.     }
  1546.     StartAnimationTimer( path, PathAnimationTick );
  1547. }
  1548. function StopPathAnimation( path, fPause )
  1549. {
  1550.     return;
  1551. }
  1552. function PathAnimationTick( path )
  1553. {
  1554.     var    objPlayer =3D path.objPlayer;            =09
  1555.     var segment =3D path.currentSegment;        =09
  1556.     var    currentPosition =3D objPlayer.position;=09
  1557.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1558.     {
  1559.         newX =3D currentPosition.x + segment.dx;        =09
  1560.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1561.             segment.remX > 0 ? newX++ : newX--;
  1562.         newY =3D currentPosition.y + segment.dy;        =09
  1563.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1564.             segment.remY > 0 ? newY++ : newY--;
  1565.         currentPosition.SetPosition( newX, newY );=09
  1566.         return false;                            =09
  1567.     }
  1568. =09
  1569. =09
  1570.     if ( ++path.cntSegs < path.numSegs )
  1571.     {
  1572.     =09
  1573.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1574.         path.currentSegment.ticks =3D 0;                            =09
  1575.             =09
  1576.         return false;
  1577.     }
  1578.     =09
  1579. =09
  1580.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1581.     {
  1582.     =09
  1583.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1584.     =09
  1585.         path.currentSegment =3D path[0];                =09
  1586.         path.currentSegment.ticks =3D 0;                =09
  1587.         path.cntSegs =3D 0;                            =09
  1588.         return false;                                =09
  1589.     }                        =09
  1590.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1591.     {
  1592.         path.dir *=3D -1;                                =09
  1593.     =09
  1594.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1595.         {
  1596.             path[ii].dx *=3D -1;
  1597.             path[ii].dy *=3D -1;
  1598.             path[ii].remX *=3D -1;
  1599.             path[ii].remY *=3D -1;
  1600.         }
  1601.         path.currentSegment.ticks =3D 0;                =09
  1602.         path.cntSegs =3D 0;                            =09
  1603.         return false;
  1604.     }
  1605.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1606.     {
  1607.         PlayerExit( objPlayer );
  1608.         return true;
  1609.     }
  1610.     else
  1611.         return true;                                =09
  1612. }
  1613. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1614. function Size( zoom, rate )
  1615. {
  1616.     this.zoom =3D zoom;
  1617.     this.rate =3D rate;
  1618. }
  1619. function Grows( delay )
  1620. {
  1621. =09
  1622.     this.Initialize =3D InitializeGrowAnimation;
  1623.     this.Start =3D StartGrowAnimation;
  1624.     this.Trigger =3D StartGrowAnimation;
  1625.     this.Stop =3D StopGrowAnimation;
  1626.     this.StopEverything =3D StopGrowAnimation;
  1627. =09
  1628.     this.delay =3D delay;
  1629. }
  1630. function InitializeGrowAnimation( objPlayer, grow )
  1631. {
  1632.     if ( sys =3D=3D "Netscape" )
  1633.         return;
  1634.     var    child =3D objPlayer.HTML.children[0];                    =09
  1635.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1636. =09
  1637. =09
  1638. =09
  1639.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1640.     {
  1641.         grow.realWidth =3D child.width;
  1642.         grow.realHeight =3D child.height;
  1643.     }
  1644.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1645.     {
  1646.         grow =3D null;                                        =09
  1647.         return;
  1648.     }
  1649.     grow.objPlayer =3D objPlayer;                                =09
  1650. =09
  1651.     grow.currentSegment =3D grow[0];                            =09
  1652.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1653. =09
  1654. =09
  1655. =09
  1656.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1657.     child.height *=3D (grow.currentSegment.zoom / 100);
  1658. =09
  1659.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1660.     {
  1661.         gx =3D parseInt(growIndex);                =09
  1662.         segment =3D grow[gx];                        =09
  1663.         if ( grow[gx+1] =3D=3D null )                =09
  1664.         {
  1665.             grow.finalSegment =3D grow[gx-1];        =09
  1666.             break;                                =09
  1667.         }
  1668.     =09
  1669.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1670.         if ( growth >=3D 0 )                                        =09
  1671.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1672.         else
  1673.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1674.     =09
  1675.         growthTicks =3D growth / growthFactor;        =09
  1676.     =09
  1677.         segment.number =3D gx;                        =09
  1678.         segment.growth =3D growth;
  1679.         segment.growthFactor =3D growthFactor;
  1680.         segment.growthTicks =3D growthTicks;
  1681.         segment.currentTicks =3D 0;
  1682.     }
  1683. }
  1684. function StartGrowAnimation( grow )
  1685. {=09
  1686.     if ( sys =3D=3D "Netscape" )
  1687.         return;
  1688.     grow.currentSegment =3D grow[0];                        =09
  1689.     grow.currentTicks =3D 0;
  1690.     StartAnimationTimer( grow, GrowAnimationTick );
  1691. }
  1692. function StopGrowAnimation( grow, fPause )
  1693. {
  1694.     return;
  1695. }
  1696. function GrowAnimationTick( grow )
  1697. {
  1698.     if ( sys =3D=3D "Netscape" )
  1699.         return true;                                    =09
  1700.     var    objPlayer =3D grow.objPlayer;                        =09
  1701.     var    child =3D objPlayer.HTML.children[0];                =09
  1702.     var segment =3D grow.currentSegment;                    =09
  1703.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1704.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1705.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1706.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1707.         return false;                                    =09
  1708.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1709.         return true;                                    =09
  1710.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1711.     grow.currentTicks =3D 0;
  1712.     return false;                                        =09
  1713. }
  1714. function Timer()
  1715. {
  1716.     if ( Project.tickRate =3D=3D null )        =09
  1717.         this.tickRate =3D DEFAULT_TICK_RATE;
  1718.     else
  1719.         this.tickRate =3D Project.tickRate;
  1720.     this.oneShots =3D new Array();
  1721.     this.animations =3D new Array();
  1722.     this.tickCounter =3D 0;                        =09
  1723.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1724.     this.timerID =3D null;
  1725.     this.StartTicking =3D StartTicking;            =09
  1726.     this.StopTicking =3D StopTicking;
  1727. =09
  1728. }
  1729. function StartTicking()
  1730. {
  1731.     if ( this.timerID =3D=3D null )
  1732.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1733. }
  1734. function StopTicking()
  1735. {
  1736.     if ( this.timerID !=3D null )
  1737.         clearInterval( this.timerID );
  1738.     this.timerID =3D null;
  1739. }
  1740. function TimerTick()
  1741. {
  1742.     var timerEvent;
  1743. =09
  1744.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1745.     {
  1746.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1747.             continue;                                        =09
  1748.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1749.             tickTimer.animations[ii] =3D null;                =09
  1750.     }
  1751. =09
  1752.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1753.     {
  1754.     =09
  1755.         var length =3D tickTimer.oneShots.length;                =09
  1756.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1757.         {
  1758.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1759.                 continue;                                    =09
  1760.         =09
  1761.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1762.             {
  1763.                 tickTimer.oneShots[ii] =3D null;                =09
  1764.                 timerEvent.callback( timerEvent.callbackObj );=09
  1765.             }
  1766.         }
  1767.     }
  1768.     return;
  1769. }
  1770. function StartOneShotTimer( obj, time, callback, type )
  1771. {
  1772.     var    timerIndex;                                =09
  1773.     var timerEvent =3D new Object();                =09
  1774. =09
  1775.     timerEvent.callbackObj =3D obj;                =09
  1776.     timerEvent.callback =3D callback;                =09
  1777.     timerEvent.type =3D type;                        =09
  1778. =09
  1779. =09
  1780.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1781. tickTimer.ticksPerSecond);
  1782.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1783. timerIndex++ );=09
  1784.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1785.     return;
  1786. }
  1787. function StartAnimationTimer( obj, callback )
  1788. {
  1789.     var timerIndex;=20
  1790.     timerEvent =3D new Object();
  1791.     timerEvent.callbackObj =3D obj;                =09
  1792.     timerEvent.callback =3D callback;                =09
  1793.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1794. timerIndex++);=09
  1795.     tickTimer.animations[timerIndex] =3D timerEvent;
  1796. }
  1797. function StopSceneTimers()
  1798. {
  1799.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1800.     {
  1801.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1802.             continue;
  1803.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1804.             tickTimer.oneShots[ii] =3D null;            =09
  1805.     }
  1806. =09
  1807.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1808.         tickTimer.animations[ii] =3D null;
  1809. }
  1810. =09
  1811. function KillTimer()
  1812. {
  1813.     if ( tickTimer !=3D null )                    =09
  1814.     {
  1815.         window.clearTimeout( tickTimer.timerID);=09
  1816.         tickTimer =3D null;                        =09
  1817.     }
  1818. }
  1819. function SetColor(el, color)=20
  1820. {
  1821.     if ( el.style =3D=3D null )                =09
  1822.         return;
  1823. =09
  1824.     el.style.backgroundColor =3D color;    =09
  1825.     if ("Netscape"=3D=3Dsys)=20
  1826.         el.NSLayer.bgColor =3D color;        =09
  1827. }
  1828. function SetZIndex(el, zindex)=20
  1829. {
  1830.     if ( el.style =3D=3D null )                =09
  1831.         return;
  1832. =09
  1833.     el.style.zIndex =3D zindex;            =09
  1834.     if ("Netscape"=3D=3Dsys)=20
  1835.         el.NSLayer.zIndex =3D zindex        =09
  1836. }
  1837. function SetVisibility(el, val)=20
  1838. {
  1839.     if ( el.style =3D=3D null )                =09
  1840.         return;
  1841.     el.style.visibility =3D val;            =09
  1842.        =20
  1843.     if ( "Netscape"=3D=3Dsys )                =09
  1844.     {
  1845.         if        ( val =3D=3D IE_HIDDEN )
  1846.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1847.         else if ( val =3D=3D IE_VISIBLE )
  1848.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1849.         else if ( val =3D=3D IE_INHERIT )
  1850.             el.NSLayer.visibility =3D NAV_INHERIT;
  1851.         else
  1852.             el.NSLayer.visibility =3D "";
  1853.     }
  1854. }
  1855. function Position( obj )
  1856. {
  1857.     this.object =3D obj;                        =09
  1858.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1859.     this.y =3D obj.HTML.style.pixelTop;        =09
  1860.     this.SetPosition =3D SetPosition;
  1861. }
  1862. function SetPosition( newX, newY )=20
  1863. {
  1864.     var el =3D this.object.HTML;                =09
  1865.     if ( el.style =3D=3D null )                    =09
  1866.         return;
  1867.                 =09
  1868.     el.style.pixelTop =3D newY;    =09
  1869.     el.style.pixelLeft =3D newX;
  1870.     this.x =3D newX;                            =09
  1871.     this.y =3D newY;
  1872.     if ( "Netscape"=3D=3Dsys )                    =09
  1873.     {
  1874.         el.NSLayer.top =3D parseInt( newY );
  1875.         el.NSLayer.left =3D parseInt( newX );
  1876.         el.offsetTop =3D el.NSLayer.top;
  1877.         el.offsetLeft =3D el.NSLayer.left;
  1878.     }
  1879. }
  1880. function SetContent(el, content)=20
  1881. {
  1882.     if ( el.style =3D=3D null )                    =09
  1883.         return;
  1884.     if ( "Netscape"=3D=3Dsys )                    =09
  1885.     {
  1886.         el.NSLayer.document.open();            =09
  1887.         el.NSLayer.document.write(content);    =09
  1888.         el.NSLayer.document.close();        =09
  1889.     }
  1890.     else                                    =09
  1891.         el.innerHTML=3Dcontent;
  1892. }
  1893. function SetupButtons()
  1894. {
  1895.     var rtn =3D false;                    =09
  1896.     if ( document.all.Pause !=3D null )
  1897.     {
  1898.         document.all.Pause.onclick =3D Pause;
  1899.         strPause =3D document.all.Pause.value.split( '/' );
  1900.         document.all.Pause.value =3D strPause[0];
  1901.     }
  1902.     if (document.all.Stop !=3D null )
  1903.         document.all.Stop.onclick =3D Stop;
  1904.     if ( document.all.Forward !=3D null )
  1905.         document.all.Forward.onclick =3D Forward;
  1906.     if ( document.all.Backward !=3D null )
  1907.         document.all.Backward.onclick =3D Backward;
  1908.     if ( document.all.Webpage !=3D null )
  1909.         document.all.Webpage.onclick =3D GotoWebpage;
  1910.     if ( document.all.SceneStatus !=3D null )
  1911.         formStatus =3D document.all.SceneStatus;
  1912.     if ( document.all.Start !=3D null )
  1913.     {
  1914.         document.all.Start.onclick =3D Start;
  1915.         strPlay =3D document.all.Start.value.split( '/' );
  1916.         document.all.Start.value =3D strPlay[0];
  1917.         rtn =3D true;
  1918.     }
  1919.     else
  1920.         rtn =3D false;
  1921.     if ( document.all.NavigationButtons !=3D null )
  1922.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1923.     return rtn;
  1924. }
  1925. function Start()
  1926. {
  1927.     if ( stNoInput )                                    =09
  1928.         return;
  1929.     if ( stButtons =3D=3D true )                            =09
  1930.     {
  1931.         document.all.Start.value =3D strPlay[1];
  1932.         if ( document.all.Pause !=3D null )
  1933.         {
  1934.             document.all.Pause.value =3D strPause[0];
  1935.         }
  1936.     }
  1937.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1938. PS_PAUSED) )=09
  1939.     {
  1940.         ProjectShutdown();
  1941.         ProjectInitialize();
  1942.     }
  1943.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1944.         ProjectInitialize();
  1945.     ProjectStart();                                    =09
  1946. }
  1947. function Pause()
  1948. {
  1949. =09
  1950.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1951.     {
  1952.         tickTimer.StartTicking();                    =09
  1953.         if ( document.all.Pause !=3D null )
  1954.         {
  1955.             document.all.Pause.value =3D strPause[0];
  1956.         }
  1957.         stProjState =3D PS_RUNNING;
  1958.         StatusChange();                                =09
  1959.     }
  1960.     else
  1961.     {
  1962.         if ( tickTimer !=3D null )                    =09
  1963.             tickTimer.StopTicking();                =09
  1964.         if    ( stProjState !=3D PS_RUNNING )            =09
  1965.             return;
  1966.         stProjState =3D PS_PAUSED;
  1967.         if ( document.all.Pause !=3D null )
  1968.         {
  1969.             document.all.Pause.value =3D strPause[1];
  1970.         }
  1971.         StopEverythingOnScenes( true );                =09
  1972.         StatusChange();                                =09
  1973.     }
  1974. }
  1975. function Stop()
  1976. {
  1977.     if ( stNoInput )                                    =09
  1978.         return;
  1979.     location.reload();
  1980. }
  1981. function Forward()
  1982. {
  1983.     if ( stNoInput )                                    =09
  1984.         return;
  1985. =09
  1986.     if ( stProjState !=3D PS_RUNNING )
  1987.         return;
  1988.     SceneExit( currentScene );                =09
  1989. }
  1990. function Backward()
  1991. {
  1992.     if ( stNoInput )                                    =09
  1993.         return;
  1994.     var nextScene;
  1995. =09
  1996. =09
  1997. =09
  1998.     if        ( stProjState =3D=3D PS_COMPLETE )
  1999.         nextScene =3D Project.stopScene;
  2000.     else if ( stProjState !=3D PS_RUNNING )
  2001.         return;
  2002.     else
  2003.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2004. - 1;
  2005.     ProjectShutdown();
  2006.     ProjectInitialize();
  2007.     ProjectStart( nextScene );            =09
  2008. }
  2009. function GotoWebpage()
  2010. {
  2011.     window.open( Project.webpage);                    =09
  2012. }
  2013. function StatusChange( )
  2014. {
  2015.     var        stsPage =3D null;                =09
  2016.     var        stsState =3D null;            =09
  2017.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2018.     {
  2019.         stsState =3D "Initializing";
  2020.         stsPage =3D ""
  2021.     }
  2022.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2023.     {
  2024.         stsState =3D "Ready";
  2025.         stsPage =3D "";
  2026.     }
  2027.     else if    ( stProjState =3D=3D PS_RUNNING )
  2028.     {
  2029.         stsState =3D "Playing";
  2030.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2031.     }
  2032.     else if    ( stProjState =3D=3D PS_PAUSED )
  2033.         stsState =3D "Paused";
  2034.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2035.         stsState =3D "Complete";
  2036. =09
  2037.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2038.         formStatus.value =3D stsPage;
  2039. =09
  2040.     if ( stsState !=3D null )
  2041.         top.status =3D stsState;=20
  2042. }
  2043. function GetSceneFromNumber( sceneNum )
  2044. {
  2045.     return sceneArray[sceneNum];    =09
  2046. }
  2047. function GetPlayerFromName( playerName )
  2048. {
  2049.     var objPlayer;
  2050. =09
  2051. =09
  2052.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2053. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2054.         return objPlayer;                    =09
  2055. =09
  2056.     var objScene;
  2057.     for ( sceneName in Scenes )                    =09
  2058.     {
  2059.         objScene =3D Scenes[sceneName];
  2060.         if ( objScene.Players !=3D null )
  2061.         {
  2062.             objPlayer =3D objScene.Players[playerName];
  2063.             if ( objPlayer !=3D null )
  2064.                 return objPlayer;                    =09
  2065.         }
  2066.     }=09
  2067.         =09
  2068.     return null;                                =09
  2069. }
  2070. function GetObjectTypeFromName( nameString )
  2071. {
  2072.     var type =3D nameString.substr(0,1);    =09
  2073.     if        ( type =3D=3D NAME_SCENE )        =09
  2074.         return OBJ_SCENE;
  2075.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2076.         return OBJ_PLAYER;
  2077. }
  2078. function GetPlayerTypeFromName( nameString )
  2079. {
  2080.     var type =3D nameString.substr(1,1);    =09
  2081.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2082.         return PLAYER_IMAGE;
  2083.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2084.         return PLAYER_DRAW;
  2085.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2086.         return PLAYER_TEXT;
  2087. }
  2088. function resetGifAnimation()
  2089. {
  2090.     var temp =3D document.all["img1"].src;
  2091.     document.all["img1"].src =3D temp;
  2092. }
  2093. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  2094. "http://home-publishing.com/SKU/V3Pub.asp");
  2095. Scenes =3D new Object();
  2096. Scenes.Sx1 =3D new Scene( 3 );
  2097. Scenes.Sx1.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2098. Scenes.Sx1.Bhv =3D new Array();
  2099. Scenes.Sx1.Bhv[0] =3D new Sound( 1, -1, 0, 1, "AW116", =
  2100. "cid:01f701bd9b0d$5bcbb980$6e59389d@a-lingra.dns.microsoft.com" );
  2101. Scenes.Sx1.Bhv[1] =3D new Sound( 2, -1, 0, 1, "AW117", =
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  2103. Scenes.Sx1.Bhv[2] =3D new Sound( 0, -1, -1, 2, "AW118", =
  2104. "cid:040a01bdbdc0$cc117ab0$ed5d389d@superwonker.dns.microsoft.com" );
  2105. Scenes.Sx1.Players =3D new Object();
  2106. Scenes.Sx1.Players.PI20 =3D new Player( 1, -1 );
  2107. Scenes.Sx1.Players.PT22 =3D new Player( 2, -1 );
  2108. Scenes.Sx1.Players.PT55 =3D new Player( 1, -1 );
  2109.  
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